Research Catalog

A theory of fun for game design

Title
A theory of fun for game design / by Raph Koster.
Author
Koster, Raph, 1971-
Publication
Scottsdale, AZ : Paraglyph Press, [2005], ©2005.

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StatusFormatAccessCall NumberItem Location
TextRequest in advance GV1469.17.S63 K67 2005gOff-site

Details

Description
x, 244 pages : illustrations; 18 x 24 cm
Summary
"If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected."--BOOK JACKET.
Subjects
Contents
Foreword / Will Wright -- Prologue : my grandfather -- Ch. 1. Why write this book? -- Ch. 2. How the brain works -- Ch. 3. What games are -- Ch. 4. What games teach us -- Ch. 5. What games aren't -- Ch. 6. Different fun for different folks -- Ch. 7. The problem with learning -- Ch. 8. The problem with people -- Ch. 9. Games in context -- Ch. 10. The ethics of entertainment -- Ch. 11. Where games should go -- Ch. 12. Taking their rightful place -- Epilogue : fun matters, grandpa.
ISBN
1932111972
OCLC
  • 57406861
  • ocm57406861
  • SCSB-5149960
Owning Institutions
Columbia University Libraries