Research Catalog
A theory of fun for game design
- Title
- A theory of fun for game design / by Raph Koster.
- Author
- Koster, Raph, 1971-
- Publication
- Scottsdale, AZ : Paraglyph Press, [2005], ©2005.
Items in the Library & Off-site
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1 Item
Status | Format | Access | Call Number | Item Location |
---|---|---|---|---|
Text | Request in advance | GV1469.17.S63 K67 2005g | Off-site |
Details
- Description
- x, 244 pages : illustrations; 18 x 24 cm
- Summary
- "If you are interested in game structure and design you'll really enjoy how A Theory of Fun works on two levels - as a quick inspiration guide for game designers, and as a thought-provoking discussion on how we learn, why we play games, and how learning and playing are connected."--BOOK JACKET.
- Subjects
- Contents
- Foreword / Will Wright -- Prologue : my grandfather -- Ch. 1. Why write this book? -- Ch. 2. How the brain works -- Ch. 3. What games are -- Ch. 4. What games teach us -- Ch. 5. What games aren't -- Ch. 6. Different fun for different folks -- Ch. 7. The problem with learning -- Ch. 8. The problem with people -- Ch. 9. Games in context -- Ch. 10. The ethics of entertainment -- Ch. 11. Where games should go -- Ch. 12. Taking their rightful place -- Epilogue : fun matters, grandpa.
- ISBN
- 1932111972
- OCLC
- 57406861
- ocm57406861
- SCSB-5149960
- Owning Institutions
- Columbia University Libraries