Research Catalog
Pervasive games : theory and design / Markus Montola, Jaakko Stenros, and Annika Waern.
- Title
- Pervasive games : theory and design / Markus Montola, Jaakko Stenros, and Annika Waern.
- Author
- Montola, Markus
- Publication
- Burlington, MA : Morgan Kaufmann Publishers, c2009.
Items in the Library & Off-site
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Status | Format | Access | Call Number | Item Location |
---|---|---|---|---|
Text | Request in advance | GV1469.7 .M66 2009 | Off-site |
Details
- Additional Authors
- Description
- xxiii, 312 p. : ill.; 24 cm.
- Summary
- "Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace - both the challenges and advantages of doing so." "This book shows how to change the face of play - who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre."--Jacket.
- Subjects
- Genre/Form
- Fantasy games
- Alternate reality games.
- Fantasy games.
- Note
- "International Game Developers Association."--Cover.
- Bibliography (note)
- Includes bibliographical references (p. 286-298) and index.
- Processing Action (note)
- committed to retain
- ISBN
- 9780123748539
- 0123748534
- OCLC
- 299710364
- SCSB-10757787
- Owning Institutions
- Harvard Library