Research Catalog

Pervasive games : theory and design / Markus Montola, Jaakko Stenros, and Annika Waern.

Title
Pervasive games : theory and design / Markus Montola, Jaakko Stenros, and Annika Waern.
Author
Montola, Markus
Publication
Burlington, MA : Morgan Kaufmann Publishers, c2009.

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StatusFormatAccessCall NumberItem Location
TextRequest in advance GV1469.7 .M66 2009Off-site

Details

Additional Authors
  • Stenros, Jaakko
  • Wærn, Annika, 1960-
  • International Game Developers Association
Description
xxiii, 312 p. : ill.; 24 cm.
Summary
"Quickly emerging from the fast-paced growth of mobile communications and wireless technologies, pervasive games take gaming away from the computer screen and back to the three-dimensional world. Now games can be designed to be played in public spaces like shopping malls, conferences, museums and other non-traditional game venues. Game designers need to understand how to use the world as a gamespace - both the challenges and advantages of doing so." "This book shows how to change the face of play - who plays, when and where they play and what that play means to all involved. The authors explore aspects of pervasive games that concern game designers: what makes these games compelling, what makes them possible today and how they are made. For game researchers, it provides a solid theoretical, philosophical and aesthetic understanding of the genre."--Jacket.
Subjects
Genre/Form
  • Fantasy games
  • Alternate reality games.
  • Fantasy games.
Note
  • "International Game Developers Association."--Cover.
Bibliography (note)
  • Includes bibliographical references (p. 286-298) and index.
Processing Action (note)
  • committed to retain
ISBN
  • 9780123748539
  • 0123748534
OCLC
  • 299710364
  • SCSB-10757787
Owning Institutions
Harvard Library