Research Catalog

Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / Bill Loguidice, Matt Barton.

Title
Vintage games : an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time / Bill Loguidice, Matt Barton.
Author
Loguidice, Bill
Publication
Boston : Focal Press/Elsevier, c2009.

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StatusFormatAccessCall NumberItem Location
TextRequest in advance GV1469.3 .L64 2009Off-site

Details

Additional Authors
Barton, Matt
Description
x, 395 p. : col. ill.; 24 cm.
Summary
"Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market."--Jacket.
Subjects
Genre/Form
History
Bibliography (note)
  • Includes bibliographical references and index.
Processing Action (note)
  • committed to retain
Contents
1 Alone in the dark (1992): the polygons of fear -- 2 Castle Wolfenstein (1981): Achtung! Stealth gaming steps out of the shadows -- 3 Dance dance revolution (1998): the player becomes the star -- 4 Diablo (1996): the rogue goes to hell -- 5 Doom (1993): the first-person shooter takes control -- 6 Dune II: the building of a dynasty (1992): spicing up strategy in real time -- 7 Final fantasy VII(1997): it's never final in the world of fantasy -- 8 Flight simulator (1980): digital reality -- 9 Grand theft auto III (2001): the consolejacking life -- 10 John Madden football (1988): modern sports videogames kickoff -- 11 King's quest: quest for the crown (1984): perilous puzzles, thorny thrones -- 12 Myst (1993): launching multimedia worlds -- 13 Pac-man (1980): Japanese gumption, American consumption -- 14 Pole position (1982): where the raster meets the road -- 15 SimCity (1989): building blocks for fun and profit -- 16 Space invaders (1978): the Japanese descend -- 17 Street fighter II (1991): would you like the combo? -- 18 Super Mario 64/Tomb raider (1996): the third dimension -- 19 Super Mario bros. (1985): how high can jumpman get? -- 20 Tetris (1985): casual gaming falls into place -- 21 The legend of Zelda (1986): rescuing Zeldas and uniting triforces -- 22 The Sims (2000): who let the Sims out? -- 23 Ultima (1980): the immaculate conception of the computer role-playing game -- 24 Ultima online (1997): putting the role-play back in computer role-playing games -- 25 Zork (1980): text imps versus graphics grues.
ISBN
9780240811468 (pbk. : alk. paper)
LCCN
^^2008048031
OCLC
  • 255903023
  • SCSB-10772782
Owning Institutions
Harvard Library