Research Catalog

Extra lives : why video games matter / Tom Bissell.

Title
Extra lives : why video games matter / Tom Bissell.
Author
Bissell, Tom, 1974-
Publication
New York, NY : Pantheon Books, ©2010.

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StatusFormatAccessCall NumberItem Location
TextRequest in advance GV1469.3 .B55 2010Off-site

Details

Description
xiv, 218 pages; 22 cm
Summary
Synopsis: Tom Bissell is a prizewinning writer who published three widely acclaimed books before the age of thirty-four. He is also an obsessive gamer who has spent untold hours in front of his various video game consoles, playing titles such as Far Cry 2, Left 4 Dead, BioShock, and Oblivion for, literally, days. If you are reading this flap copy, the same thing can probably be said of you, or of someone you know. Until recently, Bissell was somewhat reluctant to admit to his passion for games. In this, he is not alone. Millions of adults spend hours every week playing video games, and the industry itself now reliably out earns Hollywood. But the wider culture seems to regard video games as, at best, well designed if mindless entertainment. Extra Lives is an impassioned defense of this assailed and misunderstood art form. Bissell argues that we are in a golden age of gaming-but he also believes games could be even better. He offers a fascinating and often hilarious critique of the ways video games dazzle and, just as often, frustrate. Along the way, we get firsthand portraits of some of the best minds (Jonathan Blow, Clint Hocking, Cliff Bleszinski, Peter Molyneux) at work in video game design today, as well as a shattering and deeply moving final chapter that describes, in searing detail, Bissell's descent into the world of Grand Theft Auto IV, a game whose themes mirror his own increasingly self-destructive compulsions. Blending memoir, criticism, and first-rate reportage, Extra Lives is like no other book on the subject ever published. Whether you love video games, loathe video games, or are merely curious about why they are becoming the dominant popular art form of our time, Extra Lives is required reading.
Alternative Title
Why video games matter
Subjects
Genre/Form
  • Local author.
  • History
Note
  • Includes index.
Bibliography (note)
  • Includes bibliographical references and index.
Processing Action (note)
  • committed to retain
Contents
Author's note -- 1: Fallout -- 2: Headshots -- 3: The unbearable lightness of games -- 4: The grammar of fun -- 5: Littlebigproblems -- 6: Braided -- 7: Mass effects -- 8: Far cries -- 9: Grand thefts -- Appendix: Interview with Sir Peter Molyneux -- Acknowledgments -- Index.
ISBN
  • 9780307378705
  • 0307378705
  • 9780307474315
  • 0307474313
LCCN
2009039602
OCLC
  • 452281355
  • SCSB-11142457
Owning Institutions
Harvard Library